[Ajuda] GM Bugada!
#8

Quote:
Originally Posted by O_KoDi
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Saquei, seu GM tem a include embutida no GM, entao faz o seguinte tira
pawn Код:
#include <cpstream>
e copia o codigo abaixo e coloca no final do seu gm
pawn Код:
stock CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,spawn_dist)
{
    new cpid=1;
    while(UsedCPSlot[cpid] == 1) cpid++;
    if(CPSERVICE_active == 0){
        SetTimer("CPSERVICE_Handler",500,true);
        CPSERVICE_active=1;
    }
    UsedCPSlot[cpid]=1;
    Checkpoints[cpid][cpX]=X;
    Checkpoints[cpid][cpY]=Y;
    Checkpoints[cpid][cpZ]=Z;
    Checkpoints[cpid][cpsz]=size;
    Checkpoints[cpid][cpsd]=spawn_dist;
    return cpid;
}
Nгo funcionou.

Quote:
Originally Posted by TheKoDaK
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Talvez alguma chave vocк fechou errado.

Use DeBug pra ve
DeBug e um programa?

Quote:
Originally Posted by N3XTMapper
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voce colocou certinho ? tem que ir no topo do GM OU FS onde ta escrito #include <a_samp>

Dps vc vai embaixo de onde ta #include <a_samp> e colocar #include <cpstream>
Minha include com a que voce me falou:

pawn Код:
#include <a_samp>
#include <cpstream>
#include <dini>
#include <c_vehicleinfo>
#include <string>
#include <a_players>
#include <a_vehicles>
#include <core>
#include <float>
#include <streamer>
#pragma tabsize 0
Ainda nao funciona! Me ajude. PFFF
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Messages In This Thread
GM Bugada! - by TorresPutado - 09.10.2013, 16:15
Re: GM Bugada! - by GM_KoDi - 09.10.2013, 16:33
Re: GM Bugada! - by N3XTMapper - 09.10.2013, 16:36
Respuesta: Re: GM Bugada! - by TorresPutado - 09.10.2013, 16:40
Re: GM Bugada! - by N3XTMapper - 09.10.2013, 16:47
Re: GM Bugada! - by TheKoDaK - 09.10.2013, 16:48
Re: GM Bugada! - by GM_KoDi - 09.10.2013, 16:49
Respuesta: GM Bugada! - by TorresPutado - 09.10.2013, 16:54
Re: GM Bugada! - by GM_KoDi - 09.10.2013, 16:59
Respuesta: Re: GM Bugada! - by TorresPutado - 09.10.2013, 17:06

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