Best way for handling custom textdraw menus? (enums, dialog style IDs)
#1

Hi guys. I have created TD menus, I am now struggling to decide which would be a better option.

Would it be better to create an enum, then store EACH menu created, it's info, and return it's ID and then show it to the player? Or just like dialogs, create ONE type and show it to all? I have no idea on how to go ahead with this.

If it's not clear, do ask.
Also, I'd like to know how do you 'create' tags for your variables?
pawn Код:
new TextDrawMenu: custom_menu;
ShowMenu( custom_menu );
Thanks!
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Messages In This Thread
Best way for handling custom textdraw menus? (enums, dialog style IDs) - by RajatPawar - 08.10.2013, 13:24
Re: Best way for handling custom textdraw menus? (enums, dialog style IDs) - by Misiur - 08.10.2013, 13:47
Re: Best way for handling custom textdraw menus? (enums, dialog style IDs) - by RajatPawar - 08.10.2013, 15:06

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