05.10.2013, 14:08
pawn Код:
new Float:Pos[3];
public OnPlayerDeath(playerid, killerid, reason) {
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
SpawnPlayer(playerid);
return 1;
}
public OnPlayerSpawn(playerid) {
SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
return 1;
}