05.10.2013, 10:04
When you give weapons AFTER retrieving them from your saving system, probably add something like this?
Would this work?
pawn Код:
new player_ammo = // retreived ammo value which is -31000 in your case?
// store ammo value in this variable, then
if( player_ammo < 0 )
player_ammo = - ( player_ammo );