Arms Dealer Commands
#1

Could some one tell me if this would work for an Arms Dealer/Materials Handlers job.

Код:
	new Arms[128];
	enum pMats
	{
	    steel1,
	    steel2,
	    iron1,
            iron2
	}
	new PlayerMats[MAX_PLAYERS][pMats];

CMD:becomearms(playerid, params[])
{
	if(Mech[playerid] != 1 || Drug[playerid] != 1)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 4, 2333.7654, 61.6830, 26.7058))
		{
		    Arms[playerid] = 1;
		    SendClientMessage(playerid, COLOR_YELLOW, "You are now an Arms Dealer.");
		    SendClientMessage(playerid, COLOR_YELLOW, "USAGE: Use /armshelp to view commands for this job.");
		    return 1;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_YELLOW, "You must go to Montgomery to get this job.");
		    return 1;
		}
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "You must quit your current job to become an Arms Dealer");
	    return 1;
	}
}

CMD:armshelp(playerid, params[])
{
	if(Arms[playerid] == 1)
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "USAGE:/getsteel /getiron /deliversteel /deliveriron");
	    SendClientMessage(playerid, COLOR_YELLOW, "USAGE:/checksteel /checkiron /sellsteel /selliron");
	    SendClientMessage(playerid, COLOR_YELLOW, "USAGE:/sellgun /quitarms");
	    return 1;
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "You are not an Arms Dealer, you can not use that command.");
	    return 1;
	}
}

CMD:quitarms(playerid, params[])
{
	if(Arms[playerid] == 1)
	{
	    Arms[playerid] = 0;
	    SendClientMessage(playerid, COLOR_YELLOW, "You have now quit your job as an Arms Dealer.");
	    return 1;
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "You were never an Arms Dealer to begin with, so you can not quit.");
	    return 1;
	}
}

CMD:getsteel(playerid, params[])
{
	if(Arms[playerid] == 1)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 4, 245.4962, 1420.4618, 10.5604))
	    {
	        if(PlayerMats[playerid][steel1] == 1)
	        {
	            if(GetPlayerMoney(playerid) >= 150)
	            {
	                PlayerMats[playerid][steel1] = 1;
	                SendClientMessage(playerid, COLOR_YELLOW, "You have purchased some raw steel ignot");
	                SendClientMessage(playerid, COLOR_YELLOW, "Take to refinery to get usable steel");
	                GivePlayerMoney(playerid, -150);
	                return 1;
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_YELLOW, "You can not afford $150");
	                return 1;
				}
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_YELLOW, "You can not carry anymore raw materials.");
	            return 1;
	        }
	    }
	    else
	    {
	        SendClientMessage(playerid, COLOR_YELLOW, "You must go to the oil refinery to get steel ignot.");
	        return 1;
	    }
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "You must be an Arms Dealer to use that commnad.");
	}
	return 1;
}

CMD:deliversteel(playerid, params[])
{
	if(Arms[playerid] == 1)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 4, 323.6306, 855.9609, 20.4063))
	    {
	        if(PlayerMats[playerid][steel1] == 1)
	        {
				PlayerMats[playerid][steel2] += 5;
				SendClientMessage(playerid, COLOR_YELLOW, "You have refined your steel ignot into 5 usable steel peices");
				return 1;
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_YELLOW, "You do not have the required raw materials.");
	            return 1;
			}
	    }
	    else
	    {
	        SendClientMessage(playerid, COLOR_YELLOW, "You must be at the refinery to convert into usable steel.");
	        return 1;
	    }
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "You must be an Arms Dealer to use that command.");
	}
	return 1;
}

CMD:checksteel(playerid, params[])
{
	new string[128];
	format(string, sizeof(string), "You have %d peices of steel on you.", PlayerMats[playerid][steel2]);
	SendClientMessage(playerid, COLOR_YELLOW, string);
	return 1;
}

CMD:sellsteel(playerid, params[])
{
	new targetid, amount;
	if(sscanf(params, "ud", targetid))
	{
	    if(amount > PlayerMats[playerid][steel2])
		{
		    if(targetid == playerid)
			{
			    PlayerMats[playerid][steel2] -= amount;
			    PlayerMats[targetid][steel2] += amount;
			    SendClientMessage(playerid, COLOR_YELLOW, "You have sold some steel.");
			    return 1;
			}
			else
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "You can not sell to yourself.");
			    return 1;
			}
		}
		else
		{
		    SendClientMessage(playerid, COLOR_YELLOW, "You do not have that much steel to sell.");
		    return 1;
		}
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "USAGE:/sellsteel [ID] [amount]");
	}
	return 1;
}

CMD:getiron(playerid, params[])
{
	if(Arms[playerid] == 1)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 4, -18.2313, -275.1777, 5.4297))
	    {
			if(PlayerMats[playerid][iron1] == 1)
			{
			    if(GetPlayerMoney(playerid) >= 60)
			    {
			        PlayerMats[playerid][iron1] = 1;
			        SendClientMessage(playerid, COLOR_YELLOW, "You have bought iron ignot.");
			        GivePlayerMoney(playerid, -60);
			        return 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_YELLOW, "You can not afford $60 for the iron ignot.");
			        return 1;
			    }
			}
			else
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "You can not hold any more raw materials.");
			    return 1;
			}
	    }
	    else
	    {
	        SendClientMessage(playerid, COLOR_YELLOW, "You must be in range of iron get to get iron ignot.");
	        return 1;
	    }
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "You must be an Arms Dealer to use that commnad.");
	}
	return 1;
}

CMD:deliveriron(playerid, params[])
{
	if(Arms[playerid] == 1)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 4, 844.9744, -603.0579, 18.4219))
	    {
	        if(PlayerMats[playerid][iron1] == 1)
	        {
	            PlayerMats[playerid][iron2] += 12;
	            SendClientMessage(playerid, COLOR_YELLOW, "You have now refined your iron ignot into 12 pieces of iron");
	            return 1;
	        }
	        else
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "You do not have the required raw materials.");
			    return 1;
			}
	    }
	    else
	    {
	        SendClientMessage(playerid, COLOR_YELLOW, "You must be at the refinery to change ignot into uasable iron.");
	        return 1;
	    }
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "You must be an Arms Dealer to use that command.");
	}
	return 1;
}

CMD:checkiron(playerid, params[])
{
	new string[128];
	format(string, sizeof(string), "You have %d peices of iron on you.", PlayerMats[playerid][iron2]);
	SendClientMessage(playerid, COLOR_YELLOW, string);
	return 1;
}

CMD:selliron(playerid, params[])
{
	new targetid, amount;
	if(sscanf(params, "ud", targetid))
	{
	    if(amount > PlayerMats[playerid][iron2])
		{
		    if(targetid == playerid)
			{
			    PlayerMats[playerid][iron2] -= amount;
			    PlayerMats[targetid][iron2] += amount;
			    SendClientMessage(playerid, COLOR_YELLOW, "You have sold some iron.");
			    return 1;
			}
			else
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "You can not sell to yourself.");
			    return 1;
			}
		}
		else
		{
		    SendClientMessage(playerid, COLOR_YELLOW, "You do not have that much iron to sell.");
		    return 1;
		}
	}
	else
	{
	    SendClientMessage(playerid, COLOR_YELLOW, "USAGE:/selliron [ID] [amount]");
	}
	return 1;
}
I dont have time to test it right now as the wife is bitching to leave for dinner....

Thanks Guys
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Messages In This Thread
Arms Dealer Commands - by Awallpe86 - 04.10.2013, 21:52
Re: Arms Dealer Commands - by DanishHaq - 04.10.2013, 21:54
Re: Arms Dealer Commands - by EiresJason - 04.10.2013, 21:56
Re: Arms Dealer Commands - by Awallpe86 - 04.10.2013, 22:02
Re: Arms Dealer Commands - by EiresJason - 04.10.2013, 22:06

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