04.10.2013, 16:05
Can't really do anything the first part, but I can fix the messages issue.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerTeam(playerid) == 2)
{
if(newkeys & KEY_AIM)
{
if(Flaming[playerid] == 1)
{
new Float:PosX, Float: PosY, Float: PosZ;
GetPlayerPos(playerid, PosX, PosY, PosZ);
CreateExplosion(PosX, PosY, PosZ, 10, 10);
}
}
if(newkeys & KEY_YES)
{
if(Flaming[playerid] == 0)
{
Flaming[playerid] = 1;
SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerWeather(playerid, 21);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[TEAM] {FFFFFF}- You're currently using {37FF00}superpowers{FFFFFF}, /superpowers to see the {FF8921}privileges{FFFFFF}.");
}
else if(Flaming[playerid] == 1)
{
Flaming[playerid] = 0;
for ( new i = 0; i < 4; i++ )
if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
RemovePlayerAttachedObject( playerid, i );
SetPlayerWeather(playerid, 8);
}
else SendClientMessage(playerid, COLOR_RED, "[TEAM] {FFFFFF}- You're not a {FF0000}zombie{FFFFFF}!");
}
}
return 1;
}