13.04.2009, 14:22
Yes, you can use the checkpoint streamer (search on this forum, I havenґt used it so far so I donґt know how to do it with it), or make a variable ActualCheckpoint[MAX_PLAYERS] or something like that, in OnPlayerConnect: ActualCheckpoint[playerid] = 0; and OnPlayerEnterCheckpoint: if(IsPlayerInSphere(...)) ActualCheckpoint[playerid] = 1; or something. Try it, or try the streamer.