03.10.2013, 13:56
Change ur ApplyAnimation code to this
Its because you're set true on your loop parameter.
Then, it'll be never-ending anim ![Wink](images/smilies/wink.png)
I set the freeze to false too, because if its true, player will be freezed after anim done.
pawn Код:
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.1,0,1,1,1,10000);
pawn Код:
(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
![Wink](images/smilies/wink.png)
I set the freeze to false too, because if its true, player will be freezed after anim done.