[Ajuda] Firenitro
#9

Quote:
Originally Posted by HatedS
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GM ...

pawn Код:
#include <a_samp>

new CarFireObj[MAX_PLAYERS]; // top

 #define HOLDING(%0) \
     ((newkeys & (%0)) == (%0))
 #define RELEASED(%0) \
     (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

main()
{
    print("FS: FireNitro");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
     if (HOLDING( 4 ))// if player start use nitro
     {
         if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
         {
             if(IsValidObject(CarFireObj[playerid]) == 0)//add fire object when player use nitro
             {
                 GameTextForPlayer(playerid, "~r~FireNitro! ", 1000, 1);
                 CarFireObj[playerid] = CreateObject(18694, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
                 AttachObjectToVehicle(CarFireObj[playerid], GetPlayerVehicleID(playerid), 0.0, -2.3, 1.2, 180.0, 0.0, 0.0);
             }
         }
     }
     if (RELEASED( 4 ))// if player stop use nitro remove fire object
     {
         if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
         {
             if(IsValidObject(CarFireObj[playerid]) == 1)DestroyObject(CarFireObj[playerid]);// delete fire object
         }
     }
     return 1;
}
 
 public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
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Messages In This Thread
Firenitro - by dreiklol - 01.10.2013, 09:28
Re: Firenitro - by n0minal - 01.10.2013, 10:03
Re: Firenitro - by dreiklol - 01.10.2013, 10:13
Re: Firenitro - by shittt - 01.10.2013, 12:25
Re: Firenitro - by dreiklol - 01.10.2013, 13:07
Re: Firenitro - by Wellington1999 - 01.10.2013, 13:32
Re: Firenitro - by dreiklol - 01.10.2013, 15:03
Re: Firenitro - by HatedS - 01.10.2013, 15:23
Re: Firenitro - by dreiklol - 01.10.2013, 15:48
Re: Firenitro - by HatedS - 01.10.2013, 15:58

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