Post Apocalyptic map tips?
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Originally Posted by [uL]Pottus
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- It helps if you remove all the street lights there wouldn't be power in a apocalyptic environment
- Apocalyptic style vehicles make a big difference ex.



- Also you will need to develop some mapping tools like automatic slope correction demonstrated here

http://www.youtube.com/watch?v=UUEzxbdU_7s

It took Kanada months of mapping to detail map most of SA (Excluding LV and SF still 100,000 objects) even with the advanced mapping tools I developed to speed up production time. If your using the mapping tools that are available right now it will be a very slow process.

- You will want to make heavy use of SetObjectMaterial() otherwise your map is going to look bland and generic with standard objects
Thank you verry much Pottus. I really appreciate it. Can you send me a PM how to "mod" the vehicles for a more post-apocalyptic look?
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Messages In This Thread
Post Apocalyptic map tips? - by ZeroTheScyther - 26.09.2013, 21:23
Re : Post Apocalyptic map tips? - by Naruto_Emilio - 26.09.2013, 21:35
Re: Post Apocalyptic map tips? - by DaRk_RaiN - 26.09.2013, 21:39
Re : Post Apocalyptic map tips? - by Naruto_Emilio - 26.09.2013, 21:43
Re: Re : Post Apocalyptic map tips? - by ZeroTheScyther - 26.09.2013, 21:57
Re: Post Apocalyptic map tips? - by Classical - 27.09.2013, 19:53
Re: Post Apocalyptic map tips? - by kaisersouse - 27.09.2013, 19:57
Re: Post Apocalyptic map tips? - by SchurmanCQC - 27.09.2013, 20:19
Re: Post Apocalyptic map tips? - by Pottus - 27.09.2013, 20:31
Re: Post Apocalyptic map tips? - by ZeroTheScyther - 30.09.2013, 19:23

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