Anti-Lag Shoot Problem
#7

The trick like I said is to mark the player as dead before setting their health to 0 this way OnPlayerDeath() can not be called multiple times but this does nothing for fake killing and would likely introduce unique problems.
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Anti-Lag Shoot Problem - by Petry - 29.09.2013, 07:09
Re: Anti-Lag Shoot Problem - by Petry - 30.09.2013, 11:19
Re: Anti-Lag Shoot Problem - by Stereotype - 30.09.2013, 11:31
Re: Anti-Lag Shoot Problem - by Jefff - 30.09.2013, 15:22
Re: Anti-Lag Shoot Problem - by Pottus - 30.09.2013, 16:10
Re: Anti-Lag Shoot Problem - by Jefff - 30.09.2013, 16:17
Re: Anti-Lag Shoot Problem - by Pottus - 30.09.2013, 16:23
Re: Anti-Lag Shoot Problem - by Jefff - 30.09.2013, 16:25
Re: Anti-Lag Shoot Problem - by Pottus - 30.09.2013, 16:26

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