Repair Abuse
#6

Try this man

pawn Code:
#include <a_samp>

#define SECOND changeme

new RepairVehiclesAllowed[MAX_PLAYERS];

forward AllowedRepairSystem(playerid);

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys == KEY_ANALOG_UP)
    {
        if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,-1,"[ Server ] Man!! You have to got a vehicle to use this");
        if(RepairVehiclesAllowed[playerid] != 0) return SendClientMessage(playerid,-1,"[ Server ] Wait a minute until the repair system complete...");
        new vehicleid = GetPlayerVehicleID(playerid);
        SetVehicleHealth(vehicleid, 1000.0);
        RepairVehicle(GetPlayerVehicleID(playerid));
        SendClientMessage(playerid, 0x800080FF, "[ Server ] Vehicle repaired.");
       
        SetTimer("AllowedRepairSystem",SECOND*1000,false);
    }
    return 1;
}

public AllowedRepairSystem(playerid)
{
    RepairVehiclesAllowed[playerid] = 0;
    return 1;
}
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Messages In This Thread
Repair Abuse - by MBilal - 30.09.2013, 12:50
Re: Repair Abuse - by EiresJason - 30.09.2013, 13:06
Re: Repair Abuse - by Konstantinos - 30.09.2013, 13:08
Re: Repair Abuse - by MBilal - 30.09.2013, 13:09
Re: Repair Abuse - by MBilal - 30.09.2013, 13:28
Re: Repair Abuse - by xganyx - 30.09.2013, 13:28
Re: Repair Abuse - by Konstantinos - 30.09.2013, 13:34
Re: Repair Abuse - by MBilal - 30.09.2013, 13:38
Re: Repair Abuse - by xganyx - 30.09.2013, 13:49
Re: Repair Abuse - by MBilal - 30.09.2013, 14:05

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