29.09.2013, 20:39
well another question!
what if you removed the:
Warns == 0 from OnPlayerConnect, what would be happen ?
does this cause of saving the warns to the player till he reconnect ? i mean if he quit the game with (2/3) of warnings, would he have 2 warnings if he rejoined ?
what if you removed the:
Warns == 0 from OnPlayerConnect, what would be happen ?
does this cause of saving the warns to the player till he reconnect ? i mean if he quit the game with (2/3) of warnings, would he have 2 warnings if he rejoined ?