undefined symbol "playerid"
#6

You could put a loop inside OnGameModeInit

Like this
pawn Код:
public OnGameModeInit()
{
    for(new i = 0; i < MAX_PLAYERS; i++) // Non #include <foreach>
    {
        Textdraw14 = TextDrawCreate(501.714233, 102.400001, "Kills: ~w~%d", pInfo[playerid][Kills]);
        TextDrawLetterSize(Textdraw14, 0.362760, 1.382398);
        TextDrawAlignment(Textdraw14, 1);
        TextDrawColor(Textdraw14, -1);
        TextDrawSetShadow(Textdraw14, 0);
        TextDrawSetOutline(Textdraw14, 1);
        TextDrawBackgroundColor(Textdraw14, 51);
        TextDrawFont(Textdraw14, 1);
        TextDrawSetProportional(Textdraw14, 1);
    }
    return 1;
}

public OnGameModeInit()
{
    foreach(Player, i) // With #include <foreach>
    {
        Textdraw14 = TextDrawCreate(501.714233, 102.400001, "Kills: ~w~%d", pInfo[playerid][Kills]);
        TextDrawLetterSize(Textdraw14, 0.362760, 1.382398);
        TextDrawAlignment(Textdraw14, 1);
        TextDrawColor(Textdraw14, -1);
        TextDrawSetShadow(Textdraw14, 0);
        TextDrawSetOutline(Textdraw14, 1);
        TextDrawBackgroundColor(Textdraw14, 51);
        TextDrawFont(Textdraw14, 1);
        TextDrawSetProportional(Textdraw14, 1);
    }
    return 1;
}
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Messages In This Thread
undefined symbol "playerid" - by Voxel - 29.09.2013, 12:13
Re: undefined symbol "playerid" - by Konstantinos - 29.09.2013, 12:16
Re: undefined symbol "playerid" - by Voxel - 29.09.2013, 12:21
Re: undefined symbol "playerid" - by xganyx - 29.09.2013, 12:26
Re: undefined symbol "playerid" - by DaTa[X] - 29.09.2013, 12:27
Re: undefined symbol "playerid" - by Patrick - 29.09.2013, 12:34
Re: undefined symbol "playerid" - by xganyx - 29.09.2013, 12:39
Re: undefined symbol "playerid" - by Patrick - 29.09.2013, 12:46
Re: undefined symbol "playerid" - by xganyx - 29.09.2013, 12:53
Re: undefined symbol "playerid" - by Patrick - 29.09.2013, 12:54

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