28.09.2013, 16:29
pawn Код:
CMD:slenderkidnap(playerid,params[])
{
{
if((GetPlayerScore(playerid) > 150) return SendClientMessage(playerid, COLOR_NAVY, "You need 150 score to be the SlenderMan"); //If the player has less than 150 score, he will get this message
return 1;
}
new Float:X,Float:Y,Float:Z,Float:Angle
new id;
if (sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_ORANGE, "USAGE: /slenderkidnap [id]"); //if the ID isn't added, then it will show the usage.
if(!IsPlayerConnected(targetid) || targetid == playerid) return SendClientMessage(playerid, COLOR_ORANGE, "This player is offline, or you're trying to kidnap yourself."); //If the player ID isn't "valid".
if(!IsPlayerInRangeOfPoint(playerid,5,X,Y,Z); //if Slenderman is too far from the player (I bet i've failed here)
{
SendClientMessage(playerid, COLOR_RED, "You're too far from the target!");
}
if(IsPlayerInRangeOfPoint(playerid,5,X,Y,Z); //If he is in the range of the player, then the following things will happen.
{
SendClientMessage(id, COLOR_NAVY, "You've got kidnapped!"); //Kidnapped will get this.
SetPlayerInterior(id, 1); //His interior will be set to the meat factory
SetPlayerPos(id, 963.418762,2108.292480,1011.030273); //And the pos.
}
return 1;
}