26.09.2013, 03:11
Quote:
Podriamos hacerlo asн en OnPlayerSpawn improviso..
public OnPlayerSpawn(playerid) { new score; score = GetPlayerScore(playerid); if(score >= 9999999) SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999); return 1; } Asi solo ocupa las 2 armas al tener esa cantidad de score |
pawn Код:
public OnPlayerSpawn(playerid)
{
new score;
score = GetPlayerScore(playerid);
if(score >= 9999999)
{
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
}
return 1;
}