23.09.2013, 23:02
Quote:
I am not sure, but try that?
pawn Код:
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Код:
stock CreatePlayerVehicle(playerid, playervehicleid, modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, price) { if(VehicleEnum[playerid][playervehicleid][veh_id] == INVALID_PLAYER_VEHICLE_ID) { PlayerCars++; carsforplayer[playerid]++; PlayerVehicleInfo[playerid][playervehicleid][veh_model] = modelid; PlayerVehicleInfo[playerid][playervehicleid][veh_x] = x; PlayerVehicleInfo[playerid][playervehicleid][veh_y] = y; PlayerVehicleInfo[playerid][playervehicleid][veh_z] = z; PlayerVehicleInfo[playerid][playervehicleid][veh_rot] = angle; PlayerVehicleInfo[playerid][playervehicleid][veh_world] = GetPlayerVirtualWorld(playerid); PlayerVehicleInfo[playerid][playervehicleid][veh_colors[1]] = color1; PlayerVehicleInfo[playerid][playervehicleid][veh_colors[2]] = color2; PlayerVehicleInfo[playerid][playervehicleid][veh_price] = price; PlayerVehicleInfo[playerid][playervehicleid][veh_locked] = 0; PlayerVehicleInfo[playerid][playervehicleid][veh_impounded] = 0; for(new m = 0; m < MAX_MODS; m++) { PlayerVehicleInfo[playerid][playervehicleid][veh_comp][m] = 0; } new carcreated = CreateVehicle(modelid,x,y,z,angle,color1,color2,-1); PlayerVehicleInfo[playerid][playervehicleid][veh_id] = carcreated; SetVehicleVirtualWorld(carcreated, PlayerVehicleInfo[playerid][playervehicleid][pvVW]); //SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][playervehicleid][pvNumberPlate]); return carcreated; } return INVALID_PLAYER_VEHICLE_ID; }
Код:
enum VEnum { veh_id, veh_plate[MAX_PLATE_LENGTH+1], veh_owner[MAX_PLAYER_NAME], veh_model, veh_owned, veh_price, Float:veh_x, Float:veh_y, Float:veh_z, Float:veh_rot, veh_comp[18], veh_colors[3], veh_paintjob, veh_locked, veh_slot, veh_int, veh_world, veh_neon, veh_impounded, veh_impoundprice, veh_haslock, veh_registerdate[7], veh_trunkgun1, veh_trunkgun2, veh_trunkgun3, veh_trunkgun4, Float:veh_trunkarmor, veh_trunkcocaine, veh_trunkweed, veh_trunkmeth, veh_trunkheroin, veh_trunkmats, veh_trunkcash, veh_plateset };