DIALOG_STYLE_INPUT
#4

Konstantinos I'm aware of that, and thanks man, I forgot to add about if theres nothing in it.

Well as you see it's kinda simple because I just wanna test something with it, nothing special/detailed and here's the command.

pawn Код:
CMD:spray(playerid,params[])
{
    if(gInfo[playerid][isPainted] == 1)
    {
        ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Spray Tag","Please insert what you'd like to spray on the wall \n {FF0000} (( WARNING : SPRAYING RANDOM BULLSHIT WILL RESULT INTO A PUNISHMENT ))","Spray","Cancel");
        gInfo[playerid][isPainted] = 0;
    }
    else
    {
        // do nothing
    }
}
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Messages In This Thread
DIALOG_STYLE_INPUT - by DaniceMcHarley - 23.09.2013, 11:25
Re: DIALOG_STYLE_INPUT - by iJumbo - 23.09.2013, 11:27
Re: DIALOG_STYLE_INPUT - by Konstantinos - 23.09.2013, 11:31
Re: DIALOG_STYLE_INPUT - by DaniceMcHarley - 23.09.2013, 11:33
Re: DIALOG_STYLE_INPUT - by Konstantinos - 23.09.2013, 11:36
Re: DIALOG_STYLE_INPUT - by iJumbo - 23.09.2013, 11:39
Re: DIALOG_STYLE_INPUT - by DaniceMcHarley - 23.09.2013, 11:40
Re: DIALOG_STYLE_INPUT - by Konstantinos - 23.09.2013, 12:17
Re: DIALOG_STYLE_INPUT - by DaniceMcHarley - 23.09.2013, 12:39
Re: DIALOG_STYLE_INPUT - by Hiddos - 23.09.2013, 12:43

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