Posts: 265
Threads: 59
Joined: Sep 2013
Quote:
Originally Posted by Konstantinos
pawn Код:
public OnPlayerConnect( playerid ) { new _name[ MAX_PLAYER_NAME ], _msg[ 64 ] ; GetPlayerName( playerid, _name, MAX_PLAYER_NAME ); format( _msg, sizeof( _msg ), "%s [id(%d)] has just connected to xxx...", _name, playerid ); SendClientMessageToAll( 0xFFFF00FF, _msg ); return 1; }
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Thanks, but how about the disconnect and the second question?