[HELP] [PAWNO] - "error 055, error 010, and error 021"
#1

Hello, I have problem in PAWN. Can you Help me ?

This is the Error,


Код:
(35252) : error 055: start of function body without function header
(35253) : error 010: invalid function or declaration
(35255) : error 010: invalid function or declaration
(35257) : error 010: invalid function or declaration
(35258) : error 010: invalid function or declaration
(35260) : error 010: invalid function or declaration
(35262) : error 010: invalid function or declaration
(35264) : error 010: invalid function or declaration
(35265) : error 010: invalid function or declaration
(35268) : error 021: symbol already defined: "SetPlayerAttachedObject"
(35272) : error 010: invalid function or declaration
(35274) : error 010: invalid function or declaration
(35275) : error 010: invalid function or declaration
(35278) : error 021: symbol already defined: "SetPlayerAttachedObject"
(35283) : error 010: invalid function or declaration
(35285) : error 010: invalid function or declaration
(35286) : error 010: invalid function or declaration
(35289) : error 021: symbol already defined: "SetPlayerAttachedObject"
(35295) : error 010: invalid function or declaration
(35297) : error 010: invalid function or declaration
(35298) : error 010: invalid function or declaration
(35301) : error 021: symbol already defined: "SetPlayerAttachedObject"
(35309) : error 010: invalid function or declaration
(35317) : error 010: invalid function or declaration

Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

24 Errors.
and This is the PAWN Code,

pawn Код:
{ //Line 35252
    switch( dialogid ) //Line 35253
    {
        case VToys: //Line 35255
        {
            if ( !response ) //Line 35257
            return 1; //Line 35258

            switch( listitem ) //Line 35260
            {
                case 0: //Line 35262
                {
                    for ( new i = 0; i < 5; i++ ) //Line 35264
                    if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35265
                    RemovePlayerAttachedObject( playerid, i );

                    SetPlayerAttachedObject( playerid, 1, 19086, 8, -0.049768, -0.014062, -0.108385, 87.458297, 263.478149, 184.123764, 0.622413, 1.041609, 1.012785 ); //Line 35268
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded a {FF0000}Dick {EEEEEE}!" );
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
                }
                case 1: //Line 35272
                {
                    for ( new i = 0; i < 5; i++ ) //Line 35274
                    if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35275
                    RemovePlayerAttachedObject( playerid, i );

                    SetPlayerAttachedObject( playerid, 0, 1114, 1, 0.138007, 0.002714, -0.157366, 350.942352, 16.794704, 32.683506, 0.791829, 0.471535, 1.032759 ); //Line 35278
                    SetPlayerAttachedObject( playerid, 1, 1114, 1, 0.138007, 0.002714, 0.064523, 342.729064, 354.099456, 32.369094, 0.791829, 0.471535, 1.032759 );
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded an {FF0000}Iron {EEEEEE}!" );
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
                }
                case 2: //Line 35283
                {
                    for ( new i = 0; i < 5; i++ ) //Line 35285
                    if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35286
                    RemovePlayerAttachedObject( playerid, i );

                    SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.017478, 0.051500, 0.003912, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 ); //Line 35289
                    SetPlayerAttachedObject( playerid, 1, 18690, 2, -2.979508, 0.306475, -0.388553, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 );
                    SetPlayerAttachedObject( playerid, 2, 18716, 2, -2.979508, 0.306475, -0.388553, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 );
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded as {FF0000}Alien {EEEEEE}!" );
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
                }
                case 3: //Line 35295
                {
                    for ( new i = 0; i < 5; i++ ) //Line 35297
                    if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35298
                    RemovePlayerAttachedObject( playerid, i );

                    SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 ); //Line 35301
                    SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                    SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                    SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                    SetPlayerAttachedObject( playerid, 4, 18965, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000 );
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded as {FF0000}Incred {EEEEEE}!" );
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
                }
                case 4: //Line 35309
                {
                    SetPlayerSpecialAction( playerid, 2 ); //Jetpack!
                    SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Spawned a {FF0000}JetPack {EEEEEE}!" );
                }
            }
        }
    }
    return 1; //Line 35317
}
Here are the Lines, I Listed it so you can easily read it,

Код:
(35252) = {
(35253) = switch( dialogid )
(35255) = case VToys:
(35257) = if ( !response )
(35258) = return 1;
(35260) = switch( listitem )
(35262) = case 0:
(35264) = for ( new i = 0; i < 5; i++ )
(35265) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
(35268) = SetPlayerAttachedObject( playerid, 1, 19086, 8, -0.049768, -0.014062, -0.108385, 87.458297, 263.478149, 184.123764, 0.622413, 1.041609, 1.012785 );
(35272) = case 1:
(35274) = for ( new i = 0; i < 5; i++ )
(35275) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
(35278) = SetPlayerAttachedObject( playerid, 0, 1114, 1, 0.138007, 0.002714, -0.157366, 350.942352, 16.794704, 32.683506, 0.791829, 0.471535, 1.032759 );
(35283) = case 2:
(35285) = for ( new i = 0; i < 5; i++ )
(35286) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
(35289) = SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.017478, 0.051500, 0.003912, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 );
(35295) = case 3:
(35297) = for ( new i = 0; i < 5; i++ )
(35298) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
(35301) = SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
(35309) = case 4:
(35317) = return 1;
Can Someone Help Me ?, Please

- SAMProductions
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