21.09.2013, 17:41
Please take a look at some tutorials, that's not the correct way to save/load with Dini.
For example, in OnPlayerConnect:
The file you're trying to check whether exists or not is null. Plus, 256 is waste, even 40 would be a lot.
In OnPlayerDisconnect, a file with just a name is not something (I've seen) that is used in samp so far. Use an extension.
For example, in OnPlayerConnect:
pawn Код:
new file[256];
if(fexist(file))
In OnPlayerDisconnect, a file with just a name is not something (I've seen) that is used in samp so far. Use an extension.