Animations
#4

Quote:
Originally Posted by DanishHaq
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You don't necessarily need the actual animation ID, you can just do something like what the guy above me posted as this is how this works.
Quote:
Originally Posted by jakejohnsonusa
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I think you missed this part mate
"For a list of all animations ID's, check out the Array by OKStyle ([ACF]OKStyle) at the top of that wiki link"

No worries though!

All you should need is "ApplyAnimation(playerid, "SWIM", "Swim_Breast", 4.1, 0, 1, 1, 1, 1, 1);"

What do you need the ID for (I didn't even know there were numeric ID's lol)?

Or was that what you needed?
I want it to make an anti cheat. like if player isn't in water, and the animation is SWIMING animations, so he using Fly Hack.
There is isn't ID?
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Messages In This Thread
Animations - by AfikAtashga - 20.09.2013, 23:45
Re: Animations - by jakejohnsonusa - 20.09.2013, 23:50
Re: Animations - by DanishHaq - 21.09.2013, 00:08
Re: Animations - by AfikAtashga - 21.09.2013, 09:51
Re: Animations - by DanishHaq - 21.09.2013, 10:22
Re: Animations - by AfikAtashga - 21.09.2013, 10:56

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