[Ajuda] Flood no payday
#10

Nгo tem Settimer, assim que da o payday Ele chama a callback Lotto(destacado de vermelho):
Код:
public PayDay()
{
    new players = 0;for(new i; i <MAX_PLAYERS; i++){ if(IsPlayerConnected(i)) { players++;}}
	new Conta,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
		    	if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COR_TRIADS, "Vocк devia ter debitado suas dнvidas, lhe enviaram um pedido de prisгo.");
				    GameTextForPlayer(i, "~r~apreendido !", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeapons(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
				if(Multa[i] > 1)
				{
				    SendClientMessage(i, COR_TRIADS, "Vocк devia ter debitado suas dнvidas, lhe enviaram um pedido de prisгo.");
				    GameTextForPlayer(i, "~r~apreendido !", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeapons(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
			    if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
				    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeaponsEx(i);
                    WantedPoints[i] = 0;
      				SetPlayerWantedLevel(i, 0);
					PlayerInfo[i][pJailTime] = 600;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				Conta = PlayerInfo[i][pConta];
				new key = PlayerInfo[i][pPHousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoneyEx(i))
					{
						PlayerInfo[i][pPHousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
			    if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 2; }
			    else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
				else { tmpintrate = 1; }
				if(PlayerInfo[i][pPayDay] >= 3)
				{
				    //Tax += TaxValue;//Shorld work for every player online
				    //PlayerInfo[i][pConta] -= TaxValue;
					new checks = PlayerInfo[i][pSalario]/5;
				    new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
				    ConsumingMoney[i] = 1;
				    GivePlayerMoneyEx(i, checks);
				    if(PlayerInfo[i][pConta] > 0)
				    {
				    	PlayerInfo[i][pConta] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					if(CHitman == CTriad && Avisouc == 0)
					{
					SendClientMessageToAll(COLOR_LIGHTBLUE, "Os Hitmans e os Triads concluiram o mesmo nъmero de contratos.");
					Avisouc = 1;
					}
					if(CHitman > CTriad && Avisouc == 0)
					{
					SendClientMessageToAll(COLOR_LIGHTBLUE, "Os Hitmans concluiram um maior nъmero de contratos do que os Triads e ganharam um Bфnus Especial.");
					CHitman = 0;
					CTriad = 0;
					Avisouc = 1;
					GanhouArmamento = 8;
					}
					if(CTriad > CHitman && Avisouc == 0)
					{
					SendClientMessageToAll(COLOR_LIGHTBLUE, "Os Triads concluiram um maior nъmero de contratos do que os Hitmans e ganharam um Bфnus Especial.");
					CHitman = 0;
					CTriad = 0;
					Avisouc = 1;
					GanhouArmamento = 26;
                    }
					interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pConta] = Conta+interest;
					SendClientMessage(i, COLOR_WHITE, "|_____ Mensagem do Banco _____|");
					format(gstring, sizeof(gstring), "  Salario: {33AA33}R$%d   {FFFFFF}Imposto: {33AA33}-R$%d", checks, Tax);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					SendClientMessage(i, COLOR_GRAD1, "  Mйdico: {33AA33}-R$100");
					if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(gstring, sizeof(gstring), "  Taxa de Iluminaзгo Pъblica: {33AA33}-R$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, gstring);
					}
					format(gstring, sizeof(gstring), "  Banco: {33AA33}R$%d", Conta);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					format(gstring, sizeof(gstring), "  Juros: {33AA33}0.%d  por cento",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, gstring);
					SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
					format(gstring, sizeof(gstring), "  Novo Saldo: {33AA33}R$%d", PlayerInfo[i][pConta]);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					format(gstring, sizeof(gstring), "  Aluguel: {33AA33}-R$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
					format(gstring, sizeof(gstring), "~p~-==- ~g~Salario ~p~ -==-");
					GameTextForPlayer(i, gstring, 5000, 1);
					GivePlayerMoney(i,- 100);
					GivePlayerMoney(i,- Tax);
					TaxValue += (Tax*players)/2;
					rent = 0;
					Avisouc = 0;
					OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
					SaveStuff();
					new rand = random(80);
					if(rand < 77) { rand += 3; }
					Lotto(rand);
					Checkprop();
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pSalario] = 0;
					PlayerInfo[i][pConnectTime] += 1;
                    PlayerInfo[i][pCaixinha] = 0;
					pban[i] = 0;
					if(PlayerInfo[i][pEmprego] > 0)
	    			{
	    	    		if(PlayerInfo[i][pContractTime] < 25)
	    	    		{
							PlayerInfo[i][pContractTime] ++;
						}
	    			}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
				}
			}
		}
		new lolbagui;
		lolbagui = PlayerInfo[i][pExp];
		new nxtlevel = PlayerInfo[i][pLevel]+1;
		if(lolbagui >= nxtlevel*levelexp)
		{
		    GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
		}
	}

	return true;
}
Callback Lotto:
Код:
public Lotto(number)
{
 	new JackpotFallen = 0;
 	for(new i = 0; i < MAX_PLAYERS; i++)
	{
 	format(gstring, sizeof(gstring), "Loterica: Hoje o numero sorteado foi o nє %d.", number);
        SendClientMessage(i, COLOR_WHITE, gstring);
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pLottoNr] > 0)
		    {
			    if(PlayerInfo[i][pLottoNr] == number)
			    {
			        JackpotFallen = 1;
					format(gstring, sizeof(gstring), "Loterica: %s ganhou R$%d com seu bilhete.", PlayerName(i), Jackpot);
					SendClientMessage(i, COLOR_WHITE, gstring);
					format(gstring, sizeof(gstring), "* Vocк ganhou R$%d com seu bilhete de loteria.", Jackpot);
					SendClientMessage(i, COLOR_YELLOW, gstring);
					ConsumingMoney[i] = 1;
					GivePlayerMoney(i, Jackpot);
			    }
			    else
			    {
			        SendClientMessage(i, COLOR_GREY, " Vocк nгo tem um bilhete.");
			    }
			}
			PlayerInfo[i][pLottoNr] = 0;
		}
	}
	if(JackpotFallen)
	{
	    new rand = random(125000); rand += 15789;
	    Jackpot = rand;
	    SaveStuff();
	    format(gstring, sizeof(gstring), "Loterica: O prкmio acumulou para: R$%d.", Jackpot);
	    SendClientMessage(i, COLOR_WHITE, gstring);
	}
	else
	{
	    new rand = random(15000); rand += 2158;
	    Jackpot += rand;
	    SaveStuff();
	    format(gstring, sizeof(gstring), "Loterica: O prкmio acumulou para: R$%d.", Jackpot);
	    SendClientMessage(i, COLOR_WHITE, gstring);
		}
	}
	return false;
}
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Messages In This Thread
Flood no payday - by lokos45 - 14.09.2013, 23:07
Re: Flood no payday - by RebeloX - 14.09.2013, 23:33
Re: Flood no payday - by lokos45 - 15.09.2013, 00:40
Re: Flood no payday - by lokos45 - 15.09.2013, 21:29
Re: Flood no payday - by Don_Speed - 15.09.2013, 21:35
Re: Flood no payday - by lokos45 - 15.09.2013, 23:09
Re: Flood no payday - by Don_Speed - 15.09.2013, 23:16
Re: Flood no payday - by lokos45 - 15.09.2013, 23:42
Re: Flood no payday - by mau.tito - 15.09.2013, 23:56
Re: Flood no payday - by lokos45 - 16.09.2013, 00:05

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