16.09.2013, 00:01
OnInterpolateCameraFinished(playerid, PosX, PosY, PosZ, LookX, LookY, LookZ);
Would be very very useful for stringing together multiple camera moves without the need for timers (which are not always in sync with the interpolate timings) would pass back the final camera position and look at positions.
Would be very very useful for stringing together multiple camera moves without the need for timers (which are not always in sync with the interpolate timings) would pass back the final camera position and look at positions.