10.04.2009, 19:09
This creates 100 explosions around every player.. if you had a fairly full server, let's say 100 people, that's 10,000 explosions.. That's likely to crash the server...
Also, Float:PlayerPos[MAX_PLAYERS][3] does not need to have MAX_PLAYERS in it, which is gonna waste a fair bit of memory...
Also, Float:PlayerPos[MAX_PLAYERS][3] does not need to have MAX_PLAYERS in it, which is gonna waste a fair bit of memory...