[Ayuda] FCNPC.
#10

Te dejo toda la public:

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    new string[256];
    new playermoney;
    new sendername[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];
    new cmd[256];
    new giveplayerid, moneys, idx;

    cmd = strtok(cmdtext, idx);

    if(strcmp(cmd, "/help", true) == 0) {
        SendPlayerFormattedText(playerid,"Las Venturas Deathmatch: Money Grub Coded By Jax and the SA-MP Team.",0);
        SendPlayerFormattedText(playerid,"Type: /objective : to find out what to do in this gamemode.",0);
        SendPlayerFormattedText(playerid,"Type: /givecash [playerid] [money-amount] to send money to other players.",0);
        SendPlayerFormattedText(playerid,"Type: /tips : to see some tips from the creator of the gamemode.", 0);
    return 1;
    }
    if(strcmp(cmd, "/objective", true) == 0) {
        SendPlayerFormattedText(playerid,"This gamemode is faily open, there's no specific win / endgame conditions to meet.",0);
        SendPlayerFormattedText(playerid,"In LVDM:Money Grub, when you kill a player, you will receive whatever money they have.",0);
        SendPlayerFormattedText(playerid,"Consequently, if you have lots of money, and you die, your killer gets your cash.",0);
        SendPlayerFormattedText(playerid,"However, you're not forced to kill players for money, you can always gamble in the", 0);
        SendPlayerFormattedText(playerid,"Casino's.", 0);
    return 1;
    }
    if(strcmp(cmd, "/tips", true) == 0) {
        SendPlayerFormattedText(playerid,"Spawning with just a desert eagle might sound lame, however the idea of this",0);
        SendPlayerFormattedText(playerid,"gamemode is to get some cash, get better guns, then go after whoever has the",0);
        SendPlayerFormattedText(playerid,"most cash. Once you've got the most cash, the idea is to stay alive(with the",0);
        SendPlayerFormattedText(playerid,"cash intact)until the game ends, simple right?", 0);
    return 1;
    }
   

   
   
    if(strcmp(cmd, "/givecash", true) == 0)
     {
        new tmp[256];
        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))
        {
            SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
            return 1;
        }
        giveplayerid = strval(tmp);
       
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
        {
            SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
            return 1;
        }
        moneys = strval(tmp);
       
        //printf("givecash_command: %d %d",giveplayerid,moneys);

       
        if (IsPlayerConnected(giveplayerid))
        {
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
            GetPlayerName(playerid, sendername, sizeof(sendername));
            playermoney = GetPlayerMoney(playerid);
            if (moneys > 0 && playermoney >= moneys)
            {
                GivePlayerMoney(playerid, (0 - moneys));
                GivePlayerMoney(giveplayerid, moneys);
                format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
                SendClientMessage(playerid, COLOR_YELLOW, string);
                format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
                SendClientMessage(giveplayerid, COLOR_YELLOW, string);
                printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
            } else {
                SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");
            }
        } else {
                format(string, sizeof(string), "%d is not an active player.", giveplayerid);
                SendClientMessage(playerid, COLOR_YELLOW, string);
            }
        return 1;
    }
   
   
   
   
   
   
   
    if(strcmp(cmd, "/Npc", true) == 0)
    {
        new Float:PosX, Float:PosY, Float:PosZ;
        GetPlayerPos(playerid, PosX, PosY, PosZ);
        FCNPC_Spawn(NpcZombie1, 35, PosX+1.0, PosY+1.0, PosZ);
        SendClientMessage(playerid, -1, "*{F11515}NpcZombie1{FFFFFF}* creado.");
        return 1;
    }
   
   
    return SendClientMessage(playerid, -1, "{F11515}[<!>] Comando inexistente.");
}
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Messages In This Thread
[Ayuda] FCNPC. - by Swedky - 11.09.2013, 18:40
Respuesta: [Ayuda] FCNPC. - by oOFotherOo - 11.09.2013, 19:48
Respuesta: [Ayuda] FCNPC. - by Swedky - 11.09.2013, 19:50
Respuesta: [Ayuda] FCNPC. - by oOFotherOo - 11.09.2013, 19:58
Respuesta: [Ayuda] FCNPC. - by Swedky - 11.09.2013, 20:03
Respuesta: [Ayuda] FCNPC. - by TheChaoz - 11.09.2013, 22:33
Respuesta: [Ayuda] FCNPC. - by Swedky - 12.09.2013, 02:00
Respuesta: [Ayuda] FCNPC. - by Malganys - 12.09.2013, 03:56
Respuesta: [Ayuda] FCNPC. - by Swedky - 12.09.2013, 04:00
Respuesta: [Ayuda] FCNPC. - by Swedky - 13.09.2013, 01:55

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