12.09.2013, 16:20
This is what I wanted, but what about this?
if(!IsPlayerInRangeOfPoint(giveplayerid, 5.0, x, y, z);
Instead of this:
if(IsPlayerInRangeOfPoint(giveplayerid, 5.0, x, y, z);
Is same thing or.. ?
if(!IsPlayerInRangeOfPoint(giveplayerid, 5.0, x, y, z);
Instead of this:
if(IsPlayerInRangeOfPoint(giveplayerid, 5.0, x, y, z);
Is same thing or.. ?