Death system.
#6

pawn Код:
enum PlayerInfo
{
//playerinfo stuff
    Float:CurX,
    Float:CurY,
    Float:CurZ,
//blabla
}
new bool:pKilled[MAX_PLAYERS];
OnPlayerConnect(..
{
    pKilled[playerid] = false;
    return 1;
}

OnPlayerDeath(..
{
GetPlayerPos(playerid, PInfo[playerid][CurX], PInfo[playerid][CurY], PInfo[playerid][CurZ]);
pKilled[playerid] = true;
return 1;
}

//Then
OnPlayerSpawn(...
{
if(pKilled[playerid] == true)
{
     SetPlayerPos(playerid, PInfo[playerid][CurX], PInfo[playerid][CurY], PInfo[playerid][CurZ]);
     pKilled[playerid] = false;
}
return 1;
Reply


Messages In This Thread
Death system. - by DaniceMcHarley - 10.09.2013, 12:50
Re: Death system. - by knackworst - 10.09.2013, 12:53
Re: Death system. - by Lidor124 - 10.09.2013, 12:54
Re: Death system. - by DaniceMcHarley - 10.09.2013, 13:02
Re: Death system. - by knackworst - 10.09.2013, 13:06
Re: Death system. - by BigGroter - 10.09.2013, 13:16

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