10.09.2013, 13:16
pawn Код:
enum PlayerInfo
{
//playerinfo stuff
Float:CurX,
Float:CurY,
Float:CurZ,
//blabla
}
new bool:pKilled[MAX_PLAYERS];
OnPlayerConnect(..
{
pKilled[playerid] = false;
return 1;
}
OnPlayerDeath(..
{
GetPlayerPos(playerid, PInfo[playerid][CurX], PInfo[playerid][CurY], PInfo[playerid][CurZ]);
pKilled[playerid] = true;
return 1;
}
//Then
OnPlayerSpawn(...
{
if(pKilled[playerid] == true)
{
SetPlayerPos(playerid, PInfo[playerid][CurX], PInfo[playerid][CurY], PInfo[playerid][CurZ]);
pKilled[playerid] = false;
}
return 1;