10.09.2013, 12:53
I do it like this:
I use those 3 to store a temporary position whenever I need to
->
Something like this?
pawn Код:
enum PlayerInfo
{
//playerinfo stuff
Float:CurX,
Float:CurY,
Float:CurZ,
//blabla
}
->
pawn Код:
OnPlayerDeath(..
{
GetPlayerPos((playerid), PInfo[id][CurX], PInfo[id][CurY], PInfo[id][CurZ]);
return 1;
}
//Then
OnPlayerSpawn(...
{
SetPlayerPos(id, PInfo[id][CurX], PInfo[id][CurY], PInfo[id][CurZ]);
return 1;
}