Death system.
#2

I do it like this:

pawn Код:
enum PlayerInfo
{
//playerinfo stuff
    Float:CurX,
    Float:CurY,
    Float:CurZ,
//blabla
}
I use those 3 to store a temporary position whenever I need to
->
pawn Код:
OnPlayerDeath(..
{
GetPlayerPos((playerid), PInfo[id][CurX], PInfo[id][CurY], PInfo[id][CurZ]);
return 1;
}

//Then
OnPlayerSpawn(...
{
SetPlayerPos(id, PInfo[id][CurX], PInfo[id][CurY], PInfo[id][CurZ]);
return 1;
}
Something like this?
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Messages In This Thread
Death system. - by DaniceMcHarley - 10.09.2013, 12:50
Re: Death system. - by knackworst - 10.09.2013, 12:53
Re: Death system. - by Lidor124 - 10.09.2013, 12:54
Re: Death system. - by DaniceMcHarley - 10.09.2013, 13:02
Re: Death system. - by knackworst - 10.09.2013, 13:06
Re: Death system. - by BigGroter - 10.09.2013, 13:16

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