09.09.2013, 11:28
Quote:
You did not understand what I said. The problem is not the loop, I didn't even mention OnPlayerUpdate like you did.
I'm saying that the variable you use to store the ID of the Player 3D Label will store only the ID from the last player. Also it'd be good to check if the player are connected to for loops. PS: I think about testLOS that 0 is disable. |