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Originally Posted by [uL]Pottus
How can you possibly verify that the distance your getting is accurate?
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I use a consistent velocity, a single axis, and Slice's timer fix.
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Originally Posted by [uL]Pottus
How is anyone supposed to know what all your values mean? Write out vehicles used and the results from each.
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They are labelled appropriately. It does not matter what vehicle I used.
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Originally Posted by [uL]Pottus
Where is your code so others can try and verify your results?
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I could post it and I may well still but I have outlined the process in my post. If anybody would like to verify my results, they should feel free to follow the instructions stated in my post.
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Originally Posted by [uL]Pottus
Where is comparisons against other systems to verify results?
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The system I am using is sufficient. The process is supported by mathematical theory. Other systems would be inferior.
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Originally Posted by [uL]Pottus
Why calculate in miles per hour? GTA uses meters calculate for meters first then convert to miles and makes it a pain in the ass to compare results.
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If that's a suggestion, I already calculate in meters per second as stated and then convert to miles. I use miles because that's the appropriate unit of measurement in my country and so it makes the most sense to me.
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Originally Posted by [uL]Pottus
Also consider eliminating the need for SetVehicleVelocity() use only native top speeds.
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My use of SetVehicleVelocity is not supposed to emulate the top speed of the vehicle. It does not matter what speed I am going at. SetVehicleVelocity is used to maintain a consistent velocity along a single axis.