Quote:
Originally Posted by Ananisiki
A bit what I have :
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { new kName[128]; new string[503]; new pID; isDead[playerid] = 1; SetPlayerScore(playerid, GetPlayerScore(playerid) -1); SetPlayerScore(killerid, GetPlayerScore(killerid) +1); KillingSpree[killerid] ++; KillingSpree[playerid] = 0; if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID) { new WeapName[32], Name[MAX_PLAYER_NAME], KillerName[MAX_PLAYER_NAME]; GetWeaponName(reason, WeapName, sizeof(WeapName)); GetPlayerName(playerid, Name, MAX_PLAYER_NAME); GetPlayerName(killerid, KillerName, MAX_PLAYER_NAME);
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The issue here is you haven't created Name and KillerName. In regards to my/your last post, did you initialize and fix the problem, then?