08.09.2013, 13:13
Desculpa por nгo ter respondido ontem, eu acabei dormindo aqui no pc...
Inc ZCMD modificada:
Exemplo de cуdigo no GM:
A include do ZCMD, te recomendo salvar com outro nome, pra nгo perder o conteъdo da include original.
Os comandos no GM, tu pode fazer normalmente, sу que os comandos que tu for fazer com STRCMP, tu tem de retornar algum valor...
Exemplo
De nada... Abraзos.
Inc ZCMD modificada:
pawn Код:
/**********************************
* *
* @Author: ZeeX *
* @Version: 0.3.1 *
* @Released: 31/10/2009 *
* *
**********************************/
#if defined _zcmd_included
#endinput
#endif
#define _zcmd_included
#define MAX_FUNC_NAME (32)
#define COMMAND:%1(%2) \
forward cmd_%1(%2); \
public cmd_%1(%2)
#define CMD:%1(%2) \
COMMAND:%1(%2)
#define command(%1,%2,%3) \
COMMAND:%1(%2, %3)
#define cmd(%1,%2,%3) \
COMMAND:%1(%2, %3)
#if !defined isnull
#define isnull(%1) \
((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
#endif
forward OnPlayerCommandReceived(playerid, cmdtext[]);
forward OnPlayerCommandPerformed(playerid, cmdtext[], success);
static
bool:zcmd_g_HasOPCS = false,
bool:zcmd_g_HasOPCE = false;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
return CallLocalFunction("zcmd_OnFilterScriptInit", "");
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit zcmd_OnFilterScriptInit
forward zcmd_OnFilterScriptInit();
#else /*not a filterscript*/
public OnGameModeInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
if (funcidx("zcmd_OnGameModeInit") != -1)
{
return CallLocalFunction("zcmd_OnGameModeInit", "");
}
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit zcmd_OnGameModeInit
forward zcmd_OnGameModeInit();
#endif /*if defined FILTERSCRIPT*/
forward __OnPlayerCommandText__(playerid, cmdtext[]);
public __OnPlayerCommandText__(playerid, cmdtext[])
{
if (zcmd_g_HasOPCS && !CallLocalFunction("OnPlayerCommandReceived", "is", playerid, cmdtext))
{
return 1;
}
new
pos,
funcname[MAX_FUNC_NAME];
while (cmdtext[++pos] > ' ')
{
funcname[pos-1] = tolower(cmdtext[pos]);
}
format(funcname, sizeof(funcname), "cmd_%s", funcname);
while (cmdtext[pos] == ' ') pos++;
if (!cmdtext[pos])
{
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, "\1"));
}
return CallLocalFunction(funcname, "is", playerid, "\1");
}
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, cmdtext[pos]));
}
return CallLocalFunction(funcname, "is", playerid, cmdtext[pos]);
}
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!!!strcmp(cmdtext, "/oi"))
{
SendClientMessage(playerid, -1, "teste");
return 1;
}
return __OnPlayerCommandText__(playerid, cmdtext);
}
CMD:xau(playerid)
{
SendClientMessage(playerid, -1, "teste 2");
return 1;
}
Os comandos no GM, tu pode fazer normalmente, sу que os comandos que tu for fazer com STRCMP, tu tem de retornar algum valor...
Exemplo
pawn Код:
if (strcmp(cmdtext, "/comando") == 0) //Exemplo de comando normal
{
return 1;
}