07.09.2013, 22:22
At the top of the script:
When the player connects:
The new /v command:
pawn Код:
new PlayerHasVehicle[MAX_PLAYERS]; // Global variable for all the players.
pawn Код:
public OnPlayerConnect(playerid)
{
PlayerHasVehicle[playerid] = -1; // The default vehicle ID (user defined) if he hasn't got a vehicle.
return 1;
}
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[200], idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/v", true, 10) == 0)
{
new String[200];
new tmp[256];
new Float:x, Float:y, Float:z;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, l_red, "You didn't give a vehicle name");
new vehicle = GetVehicleModelIDFromName(tmp);
if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid, l_red, "That vehicle name was not found");
if(PlayerHasVehicle[playerid] != -1)
{
DestroyVehicle(PlayerHasVehicle[playerid]); // This will destroy the original vehicle if the player's vehicle was not -1, which I set to as the default above.
}
new Float:a;
GetPlayerFacingAngle(playerid, a);
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInAnyVehicle(playerid) == 1)
{
GetXYInFrontOfPlayer(playerid, x, y, 8);
}
else
{
GetXYInFrontOfPlayer(playerid, x, y, 5);
}
PlayerHasVehicle[playerid] = CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1); // This will set the playerid's vehicle to that vehicle that was just created.
LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid));.
format(String, sizeof(String), "You have spawned a %s", aVehicleNames[vehicle - 400]);
SendClientMessage(playerid, l_green, String);
return 1;
}
return 0;
}