07.09.2013, 20:20
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
static Float:SacarVida;
GetPlayerHealth(playerid, SacarVida);
if(weaponid == 24)
{
SetPlayerHealth(playerid, SacarVida-1); // Saca %1 de vida.
}
}
return 1;
}