Interior Locations
#3

That's due to the fact that the interiors are mapped over those locations, I suppose you could modify the include / filterscript to detect whether the players interior (GetPlayerInterior) is equal to 0. That will remove the showing of the textdraw whilst inside an interior (as long as the players interior is set upon entering).

As for having the names of the interiors, you would have to get the coordinates for each corner of the interior (like adding a gangzone) and enter them into the array that stores the zones and inputting a new one (with your above coordinates) and enter the interior name.

Hope this helps.
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Messages In This Thread
Interior Locations - by JaKe Elite - 06.09.2013, 14:39
Re: Interior Locations - by JaKe Elite - 07.09.2013, 07:37
Re: Interior Locations - by XcorelloX - 07.09.2013, 07:47
Re: Interior Locations - by JaKe Elite - 07.09.2013, 07:49
Re: Interior Locations - by JaKe Elite - 07.09.2013, 08:21

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