Close to object
#3

I would use dynamic areas it's probably the best way to do it.

@Matnix IsPlayerInRangeOfPoint() is a really bad choice you would have to keep updating every second to see if the player is actually near a sprunk machine.

https://sampforum.blast.hk/showthread.php?tid=102865
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Messages In This Thread
Close to object - by BoU3A - 06.09.2013, 15:42
Re : Close to object - by Matnix - 06.09.2013, 15:46
Re: Close to object - by Pottus - 06.09.2013, 15:47
Re: Close to object - by BoU3A - 06.09.2013, 16:01
Re: Close to object - by Pottus - 06.09.2013, 16:32
Re: Close to object - by BoU3A - 06.09.2013, 17:36

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