Adding custom mapping to server
#5

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Originally Posted by SeniorGamer
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Make a filterscript with the mapping. If you have any RemoveBuildingForPlayer just add them below your OnPlayerConnect in your main GM. Its the easiest method and best scripter-friendly since you can just comment the stuff and then when you wanna remove something, enter it and remove it.
Filterscripts are a bad choice, your fragmenting the gamemode with your suggestion this is not a good thing and leads to habit of using too many filterscripts. Creating a include with hooking is really no different than a filterscript except you are encapsulating the code in it's own module to be compiled into the gamemode.
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Adding custom mapping to server - by eng62ine - 05.09.2013, 23:24
Re: Adding custom mapping to server - by Pottus - 05.09.2013, 23:54
Re: Adding custom mapping to server - by eng62ine - 06.09.2013, 00:10
Re: Adding custom mapping to server - by SeniorGamer - 06.09.2013, 03:34
Re: Adding custom mapping to server - by Pottus - 06.09.2013, 03:42

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