05.09.2013, 10:14
You can use OnPlayerEnterCheckpoint and lots of bools. For example
[pawn]OnPlayerEnterCheckpoint(playerid)
{
if(check1[playerid] == true) return SetPlayerCheckpoint(playerid, ....), check1[playerid] = false;
}
[pawn]OnPlayerEnterCheckpoint(playerid)
{
if(check1[playerid] == true) return SetPlayerCheckpoint(playerid, ....), check1[playerid] = false;
}