04.09.2013, 17:04
No, I'm sure he meant exactly what I said.
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And, on the /exit, just as you would do with /enter, you can use
Then it will teleport him to that same place where he did /enter. That's the way they won't get mixed up, the same way most Roleplay scripters use.
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And, on the /exit, just as you would do with /enter, you can use
pawn Code:
if(GetPlayerVirtualWorld(playerid) == X)