03.09.2013, 11:05
That should work.
pawn Код:
public OnPlayerDeath( playerid, killerid, reason )
{
if( killerid != INVALID_PLAYER_ID ) // if killer is valid player
{
TogglePlayerSpectating( playerid, 1 ); // toggle the spectate to enabled for playerid
PlayerSpectatePlayer( playerid, killerid ); // spectate the killer
SetTimerEx( "OnPlayerStopSpectate", 5000, false, "i", playerid ); // set a timer that in 5 seconds it will stop spectating
}
return 1;
}
forward OnPlayerStopSpectate( playerid );
public OnPlayerStopSpectate( playerid ) // This will be called after 5 seconds the timer has been set
{
TogglePlayerSpectating( playerid, 0 ); // Toggling the spectate to disabled, player re-spawns automatically
}