01.09.2013, 23:11
Absolutely make sure you almost always define arrays sizes a with #define
#MAX_VEHICLES 1000
new VehicleList[MAX_VEHICLES];
#MAX_LABELS 300
new LabelList[MAX_LABELS];
This way when you do any sort of looping or accessing like player ids there will be minimal OOB errors.
#MAX_VEHICLES 1000
new VehicleList[MAX_VEHICLES];
#MAX_LABELS 300
new LabelList[MAX_LABELS];
This way when you do any sort of looping or accessing like player ids there will be minimal OOB errors.