28.08.2013, 13:12
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I've seen using this method for callbacks (OnPlayerDisconnect, OnPlayerLeaveRaceCheckpoint) but I'm not sure if that would work for this callback. It might needs to be displayed (a dialog) first.
PS: Does "plate" store a string? If not, a warning for type mismatch should be given. |
I'm gonna try to show the player a dialog and then execute the CallLocalFunction as you suggested. Thank you!
EDIT:
I solved it. I forgot that I had put in a hack to disable players from tampering with their memory, mixing up the ids and I didn't set the DIALOG_MDC_VEHICLE ID before I ran the callback.
Thanks for the help though!


