28.08.2013, 01:03
You would do it similar to how it's done on the random spawns on the wiki with a slight difference:
pawn Код:
new Float:RandomSpawn[][4] =
{
// Positions, (X, Y, Z and Facing Angle)
{-2796.9854, 1224.8180, 20.5429, 192.0335}, //array slot 0
{-2454.2170, 503.8759, 30.0790, 267.2932}, //array slot 1
{-2669.7322, -6.0874, 6.1328, 89.8853} //array slot 2
};
#define MAX_SPAWNS 3
new rSpawn;
public OnPlayerSpawn(playerid) //Or wherever you want to random spawn them.
{
SetPlayerPos(playerid, RandomSpawn[rSpawn][0], RandomSpawn[rSpawn][1],RandomSpawn[rSpawn][2]);
SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]);
rSpawn++; //Next array slot.
if(rSpawn == MAX_SPAWNS) rSpawn = 0;
//If we get to the end of the array, it's reset to 0.
//This means if you have over 3 players then it's going to spawn at least 2 people at the same place.
return 1;
}