27.08.2013, 20:20
Is this what you wanted? Like Vince said; you were basically saying 'if GetPlayerWantedLevel(playerid) is greater than 1, or equal to 1, then lower the wanted level.
EDIT: Luis got there first xD
pawn Код:
forward WantedDown(playerid);
public WantedDown(playerid)
{
new i;
if(GetPlayerWantedLevel(playerid) == 1) return SetPlayerWantedLevel(playerid,0);
if(GetPlayerWantedLevel(playerid) == 2) return SetPlayerWantedLevel(playerid,1);
if(GetPlayerWantedLevel(playerid) == 3) return SetPlayerWantedLevel(playerid,2);
if(GetPlayerWantedLevel(playerid) == 4) return SetPlayerWantedLevel(playerid,3);
if(GetPlayerWantedLevel(playerid) == 5) return SetPlayerWantedLevel(playerid,4);
if(GetPlayerWantedLevel(playerid) == 6) return SetPlayerWantedLevel(playerid,5);
SetPlayerScore(playerid, +1);
SendClientMessage(i, COLOR_TOMATO, "You was unstopple for police Congrats."COL_LGREEN" (+1 Score)");
return 1;
}