Any help to fix this issue please?
#1

Hi. I have been working on a vehicle system that will save vehicles bought at a dealership on OnGameModeExit and then load those saved vehicles up on OnGameModeInit.

I had this problem months ago but just got back into scripting so im a bit rusty xD

I almost have it but I've been up so long; not sure whether the issue is just as easy as renaming a word or just moving one word out of there or something xD

Could any1 take a quick look at this?

Im getting the "error 047: array sizes do not match, or destination array is too small" error.

Im 100% sure it's to do with "carData[vehicle][owner]" in the LoadVehicle stock. Marked with "//THIS".
I marked the full error line with "/*ERROR LINE*/"

Thanks to anyone that helps

CreateVehicleEx stock.
pawn Код:
stock CreateVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawntime, ownername[MAX_PLAYER_NAME])
{
    new carid = GetFreeVehicleSlot();
    carData[carid][model] = modelid;
    carData[carid][xspawn] = x;
    carData[carid][yspawn] = y;
    carData[carid][zspawn] = z;
    carData[carid][anglespawn] = angle;
    carData[carid][col1] = color1;
    carData[carid][col2] = color2;
    carData[carid][respawn] = respawntime;
    carData[carid][owner] = ownername;
    validcar[carid] = true;
    CreateVehicle(modelid, x, y, z, angle, color1, color2, respawntime);
    return carid;
}
The other needed stocks/publics.
pawn Код:
stock LoadVehicle(vehicle, filename[])
{
    INI_ParseFile(filename, "LoadVehicleData", .bExtra = true, .extra = vehicle);
    /*ERROR LINE*/CreateVehicleEx(carData[vehicle][model], carData[vehicle][xspawn], carData[vehicle][yspawn], carData[vehicle][zspawn], carData[vehicle][anglespawn], carData[vehicle][col1], carData[vehicle][col2], carData[vehicle][respawn], carData[vehicle][owner]);//THIS
}



forward public LoadVehicleData(vehicle, name[], value[]);
public LoadVehicleData(vehicle, name[], value[])
{
    INI_Int("Model", carData[vehicle][model]);
    INI_Float("xLast", carData[vehicle][xspawn]);
    INI_Float("yLast", carData[vehicle][yspawn]);
    INI_Float("zLast", carData[vehicle][zspawn]);
    INI_Float("aLast", carData[vehicle][anglespawn]);
    INI_Int("Color1", carData[vehicle][col1]);
    INI_Int("Color2", carData[vehicle][col2]);
    INI_Int("Respawn", carData[vehicle][respawn]);
    INI_String("Owner", carData[vehicle][owner], MAX_PLAYER_NAME);
   
    return 1;
}

stock LoadAllVehicles()
{
    //new fname[36];
    new loadindex = 0;
    //format(fname, sizeof(fname), "/vehicles/%d.ini", loadindex);
    while(fexist(VehiclePath(loadindex)))  //Here's the reason why the ini files are named continuosly
    {
        LoadVehicle(loadindex, VehiclePath(loadindex));
        loadindex++;
        //format(fname, sizeof(fname), "/vehicles/%d.ini", index);
    }
    printf("Vehicles Loaded: %d", loadindex);
}
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Messages In This Thread
Any help to fix this issue please? [can be moved to archive] - by EiresJason - 24.08.2013, 08:51
Re: Any help to fix this issue please? - by Dragonsaurus - 24.08.2013, 09:04
Re: Any help to fix this issue please? - by EiresJason - 24.08.2013, 09:06
Re: Any help to fix this issue please? - by Konstantinos - 24.08.2013, 09:28
Re: Any help to fix this issue please? - by EiresJason - 24.08.2013, 09:35
Re: Any help to fix this issue please? - by Konstantinos - 24.08.2013, 09:44
Re: Any help to fix this issue please? - by EiresJason - 24.08.2013, 09:47
Re: Any help to fix this issue please? - by Konstantinos - 24.08.2013, 09:54
Re: Any help to fix this issue please? - by EiresJason - 24.08.2013, 09:55

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