23.08.2013, 11:56
pawn Код:
new bool: isPlayerCuffed[ MAX_PLAYERS ];
stock ChangeCuffStatus( playerid )
{
isPlayerCuffed[ playerid ] = !isPlayerCuffed[ playerid ];
}
public OnPlayerExitVehicle / OnPlayerStateChange( ... )
{
if( isPlayerCuffed[ playerid ] )
{
PutPlayerInVehicle(playerid, vehicleid, GetPlayerVehicleSeat( playerid ));
}
return 1;
}