22.08.2013, 17:55
Quote:
public OnPlayerDeath(playerid, killerid, reason)
{ Hospital[playerid] = 1; new string[256]; RemovePlayerAttachedObject(playerid,3); RemovePlayerAttachedObject(playerid, 3); new Floatx,Floaty,Floatz; PlayerInactivity[playerid] = 0; //DropWeapons(playerid); //DropVida(playerid); //DropGrana(playerid); gPlayerSpawned[playerid] = 0; PlayerInfo[playerid][pLocal] = 255; SetPlayerPos(playerid, 1176.9781,-1323.1548,14.0480); SetPlayerInterior(playerid, 0); GetPlayerPos(playerid, px, py, pz); spawnado[playerid] = 0; ... |