OnPlayerDisconnect
#1

How can i save variables using for loop when player disconnects ?

Код:
// this doesn't work ;not one piece of data gets saved

#define ABC    10

enum Player
{
     something,
     data[ABC],
};
new pInfo[MAX_PLAYERS][Player];

OnPlayerDisconnect(playerid, reason)
{
    new str[20];
    new INI:File = .....

    INI_WriteInt(File ,"BlaBla" ,pInfo[playerid][something]);    

    for(new i = 0; i < ABC ; i++)
    {
        format(str ,sizeof(str) ,"test_%i" ,i);
        INI_WriteInt(File ,str ,pInfo[playerid][data][i]);
    }
    return 1;
}
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Messages In This Thread
OnPlayerDisconnect - by detter - 22.08.2013, 02:02
Re: OnPlayerDisconnect - by Lordzy - 22.08.2013, 03:15
Re: OnPlayerDisconnect - by detter - 22.08.2013, 09:51
Re: OnPlayerDisconnect - by detter - 22.08.2013, 16:21
Re: OnPlayerDisconnect - by Edix - 22.08.2013, 18:12
Re: OnPlayerDisconnect - by detter - 22.08.2013, 18:33

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