OnPlayerStateChange
#8

Use this
pawn Код:
#include <a_samp>

new AdminCar[3];
enum PlayerInfo
{
    Admin
}
new PlayerData[MAX_PLAYERS][PlayerInfo];

public OnFilterScriptInit()
{
    AdminCar[0] = CreateVehicle(...);
    AdminCar[1] = CreateVehicle(...);
    AdminCar[2] = CreateVehicle(...);
    return 1;
}

public OnPlayerEnterVehicle(playerid,vehicleid,ispassenger)
{
    if(PlayerData[playerid][Admin] == 0)
    {
        for(new i; i < sizeof(AdminCar); i++)
        {
            if(GetPlayerVehicleID(playerid) == i)
            {
                RemovePlayerFromVehicle(playerid);
                SendClientMessage(playerid, 0x281aeb, "This vehicle doesn't belong to ");
            }
        }
    }
    return 1;
}
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Messages In This Thread
OnPlayerStateChange - by Ananisiki - 19.08.2013, 18:55
Re: OnPlayerStateChange - by Vanter - 19.08.2013, 19:02
Re: OnPlayerStateChange - by Pasa - 19.08.2013, 19:11
Re: OnPlayerStateChange - by Ananisiki - 19.08.2013, 20:35
Re: OnPlayerStateChange - by Ananisiki - 20.08.2013, 22:53
Re: OnPlayerStateChange - by nor15 - 20.08.2013, 22:56
Re: OnPlayerStateChange - by Youarex - 20.08.2013, 23:48
Re: OnPlayerStateChange - by xganyx - 21.08.2013, 00:57

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